Driver equipment

  1. Chassis
    1. Scale: 1:10
    2. Two competitors may not share the same chassis
    3. Battery has to be mounted between front and rear axles
    4. No sound or smoke machines allowed
    5. Only RWD cars are allowed
    6. Gyro is allowed
    7. Wheelbase should be between 251mm and 290mm. Width between 185mm and 210mm. M-chassis' are not allowed
  2. Body
    1. Only 1:10 scale bodies modeled after actual full-size vehicles allowed
    2. Body must be painted
    3. Lights are allowed, but may not be pointed upwards. Judges can ask you to switch off or tape over your lights.
    4. Aeroparts are allowed, as long as they are mounted properly
    5. Bumper drop-off mods are not allowed
    6. The RealGood windscreen banner and start number decals are mandatory for all cars when driving on track. Without these you are not allowed to drive on track.
  3. Tires
    1. Mandatory competition tire is MST CS-R Silver dot (#101026)
    2. Tires are not included in the entree fee
    3. Any modification to the tire is not allowed
    4. Tire has to be mounted in the correct orientation (sidewall logo’s on the outside, silver dot on the inside)
  4. Wheels
    1. Only 1:10 scale, 52mm wheels are allowed
    2. Racing dish wheels are not allowed
  5. Batteries
    1. Only 2-cell hard-cased LiPo batteries are allowed
    2. Batteries must be sold as having a nominal voltage of 7.4V or lower
    3. LiPo bags must be used and closed at all times when charging
    4. Battery has to be mounted between front and rear axles
  6. Motor
    1. Only 540 size motors are allowed
    2. Only brushless engines from 10.5T and higher are allowed. Advised to use between 10.5T and 13.5T.
  7. ESC
    1. ESCs from any manufacturer allowed
    2. Reverse function is advised
    3. Adjustments to timing, boost and turbo settings allowed
  8. Transmitter
    1. 2.4GHz, 27MHz, and 40MHz frequencies are allowed. In case of 27MHz or 40MHz, please inform the organisation up front about what frequency/crystal you will be using.

Additional

  1. Organisation
    1. RealGood, the organisation, the venue and other associates are not responsible for any damages to you and your equipment. Taking part in this event is at your own risk at all times.
  2. Drivers/Visitors
    1. Drivers and visitors should always behave respectfully
    2. Use of alcohol or drugs is not allowed at the venue and during the event.
    3. Keep watch over your own belongings and that of your neighbours
    4. In case of misbehaviour the organisation can remove you from the event

Judging

Qualifying

Each driver will get 3 consecutive qualifying laps, all of which are judged. Per lap the maximum amount of points that can be achieved is 100 points. The best scored lap counts for the qualifying ranking. Second or third scores will only be used as a tie-breaker.

The exact line, angle and other details will be given during the drivers briefings on the competitionday.

Judge 1: Line 35 pts.
Judge 1 will be judging the line using line-markers taped onto the track surface. There will be multiple markers on the track. For every missed line-marker points will be deducted from the original 35 points.

Line-markers are T shaped lines taped onto the track surface. The front wheels of your car need to stay behind the horizontal line of the marker. If you do cross the line, points will be deducted from your score. The vertical line indicates on which side of the marker your car has to be. Please see the graphic below for a demonstration. Judged line

Judge 2: Cleanliness 35 pts.
Judge 2 will look for mistakes in your run. The cleaner your lap, the more points you will get. For each mistake or correction points will be deducted.

The following is seen as a mistake or correction:

Judge 3: Style 30 pts.
Judge 3 will be judging on style and driving technique/skill. He will be looking for realistic movement of the car, a balance between aggressive and controlled driving, the amount of risk taken and throttle control.

Battles

Lead car
As the lead car your objective is to follow the same guidelines as for qualifying. Focus on driving on the correct line. It is not a race, so cutting the line to create a distance between yourself and the chase car will be penalized. In the same spirit, trying to trick the chase car into a mistake by brake checking or sandbagging will be penalized heavily. As a lead car you can gain the advantage by driving clean and stylish on the perfect line.

Chase car
As the chase car your objective is to stay as close as possible to the lead car while mimicking it’s movements and angle. Timing is key here. Try to time your initiations and transitions at the exact same time and with the same snap as the lead car. You will have to slightly adjust your line from the qualifying line in order to keep up and stay behind the lead car. Do not put the nose of your car in front of the lead car, but aim your front wheel to between the door and rear wheel of the lead car. Keep a steady and close distance to the lead car, but when necessary leave some space for the lead car to make it’s transition.

You are allowed to slightly nudge the lead car, but a tap or push that will upset the lead cars angle or line, or makes the lead car have to correct is too much and will be ruled as a crash and thus an incomplete run.

In case of an incomplete run
In the situation of a crash, spin or another mistake that will cause a 0 point run, or as we call it an incomplete run, the first mistake counts. There are no double zero’s. Whenever the first incomplete score is given the judges stop scoring and the battle run ends, but please always finish your lap.

Judges vote
After the battle is done, all three judges will individually cast their vote for who will win the battle. Whoever gets the majority of votes will win.

One More Time
If the judges are undecided they can vote for a One More Time (OMT). If the majority of votes is OMT, or the votes are split three way the battle will go one more time. This means the score will be reset and the drivers will re-do the full battle. There is a maximum of 2 OMT’s. If after the second OMT there is still no clear winner, the judges will use all three battles to cast their vote.

Additional

Incomplete run
In some cases, a severe mistake can cause your lap to be scored 0 points. The following mistakes cause what we call an incomplete run:

* Wheels crossing the line or on kerbstone on the edge of the track. In battles, the chase car is allowed 1 wheel over the line/on the kerb when closely following the lead car.

5 minute time-out
Each driver is allowed one 5 minute time-out per event in case of a mechanical/electrical failure of their car. If the problem can not be solved and the car is not back on track within the allotted 5 minutes, the driver will automatically forfeit the rest of the event. If the mechanical/electrical failure happens during a lap, that lap will be scored as 0 points. The driver can only continue with the next lap after the 5 minutes time-out and not re-do the previous lap.

Restart
In the situation of an unfair start the judges may call for a restart. There will be a restart line marked out on the track. Restarts will only be given for mistakes that happen or originated before that line.

If a driver is causing more than 2 restarts, that driver will score an automatic 0 points on the third faulty start.