Each driver will get 3 consecutive qualifying laps, all of which are judged. Per lap the maximum amount of points that can be achieved is 100 points. The best scored lap counts for the qualifying ranking. Second or third scores will only be used as a tie-breaker.
The exact line, angle and other details will be given during the drivers briefings on the competitionday.
Judge 1: Line 35 pts.
Judge 1 will be judging the line using line-markers taped onto the track surface. There will be multiple markers on the track. For every missed line-marker points will be deducted from the original 35 points.
Line-markers are T shaped lines taped onto the track surface. The front wheels of your car need to stay behind the horizontal line of the marker. If you do cross the line, points will be deducted from your score. The vertical line indicates on which side of the marker your car has to be. Please see the graphic below for a demonstration.
Judge 2: Cleanliness 35 pts.
Judge 2 will look for mistakes in your run. The cleaner your lap, the more points you will get. For each mistake or correction points will be deducted.
The following is seen as a mistake or correction:
Judge 3: Style 30 pts.
Judge 3 will be judging on style and driving technique/skill. He will be looking for realistic movement of the car, a balance between aggressive and controlled driving, the amount of risk taken and throttle control.
Lead car
As the lead car your objective is to follow the same guidelines as for qualifying. Focus on driving on the correct line. It is not a race, so cutting the line to create a distance between yourself and the chase car will be penalized. In the same spirit, trying to trick the chase car into a mistake by brake checking or sandbagging will be penalized heavily. As a lead car you can gain the advantage by driving clean and stylish on the perfect line.
Chase car
As the chase car your objective is to stay as close as possible to the lead car while mimicking it’s movements and angle. Timing is key here. Try to time your initiations and transitions at the exact same time and with the same snap as the lead car. You will have to slightly adjust your line from the qualifying line in order to keep up and stay behind the lead car. Do not put the nose of your car in front of the lead car, but aim your front wheel to between the door and rear wheel of the lead car. Keep a steady and close distance to the lead car, but when necessary leave some space for the lead car to make it’s transition.
You are allowed to slightly nudge the lead car, but a tap or push that will upset the lead cars angle or line, or makes the lead car have to correct is too much and will be ruled as a crash and thus an incomplete run.
In case of an incomplete run
In the situation of a crash, spin or another mistake that will cause a 0 point run, or as we call it an incomplete run, the first mistake counts. There are no double zero’s. Whenever the first incomplete score is given the judges stop scoring and the battle run ends, but please always finish your lap.
Judges vote
After the battle is done, all three judges will individually cast their vote for who will win the battle. Whoever gets the majority of votes will win.
One More Time
If the judges are undecided they can vote for a One More Time (OMT). If the majority of votes is OMT, or the votes are split three way the battle will go one more time. This means the score will be reset and the drivers will re-do the full battle. There is a maximum of 2 OMT’s. If after the second OMT there is still no clear winner, the judges will use all three battles to cast their vote.
Incomplete run
In some cases, a severe mistake can cause your lap to be scored 0 points. The following mistakes cause what we call an incomplete run:
5 minute time-out
Each driver is allowed one 5 minute time-out per event in case of a mechanical/electrical failure of their car. If the problem can not be solved and the car is not back on track within the allotted 5 minutes, the driver will automatically forfeit the rest of the event. If the mechanical/electrical failure happens during a lap, that lap will be scored as 0 points. The driver can only continue with the next lap after the 5 minutes time-out and not re-do the previous lap.
Restart
In the situation of an unfair start the judges may call for a restart. There will be a restart line marked out on the track. Restarts will only be given for mistakes that happen or originated before that line.
If a driver is causing more than 2 restarts, that driver will score an automatic 0 points on the third faulty start.